Tales of the Bloodstone Lands

Truth, Justice, and the Carmathan Way!!

Mirtul 6, Year of Rogue Dragons
As the last of the ogre’s intestines spill on the ground around me the rage leaves me… Catching my breath Reed points out a fleeing shadowy figure and starts to chase! Adept Tai quickly reminds Reed he is the only one who can lead us to the elder’s burrow and he allows the figure to run. We realize the figure was headed in the direction of the Ducal Guard. No good can come from that. We double time it to the Elder Merfyn’s burrow. We do pass the Sheriff’s offices and I do hesitate for a second to think about springing my buddy Gazlowe from the brig but to be honest I’m sure he can get out of any cell south of the Heliogabalus….

We arrive at Elder Merfin’s burrow to the sounds of harsh interrogation… One of the imposters, “Chessa” was questioning the poor elder… She was revealing herself to be some sort of magic user from an organization called “The Citadel” with an imp familiar and bound devil, which Tai later identified as a hamatula or barbed devil, at her side… It was too much for the poor terrified Hin elder, just as we reached his doorway he was giving up the name of the midwife… I charge into the burrow and stand over him and swing my blades at the fiend and the evil Hin… I strike true on the fiend but my blade does minimal harm to it… My other blade was about to strike true on “Chessa” but at the last second she cast a shielding spell to divert my blow… Battle begins!

The sorceress quickly teleports away and leaves behind her fiendish servant to do battle. It summons several spinagons (spined devils) to it’s side and my companions battle them both in and outside the burrow… It’s a hard slog, the fiend’s resistance to normal weaponry means only our spellcasters and Reed‘s radiant bolts can really harm the fiend’s… But true to my instincts Gazlowe also shows up and that extra offense helps turn the tide and the devil’s are sent back to whatever Hell they crawled out of…

Reed recognizes the midwife’s name and we race off to her burrow. On the way to Elara’s home we encountered a group of Carmathan guards responding to the chaos of the night. Expecting a problem, I begin to stay behind to deal with the guards and let my companions escape; but Gazlowe’s, still wearing an illusion of a Hin deputy from his escape from the brig, steps forward and convinces the guards he is using us and the guards are needed to deal with the ogre threat… Fucking Gazlowe, way to go!

We make it to the midwife Elara’s home and all is quiet. We rouse her and tell her what is happening. She is not as timid and soft as I would have expected a Hin of her age. Just as we finish explaining the Ducal Guard shows up. Sir Dorris Guthrim, a minion of Helmont the False, threatens both us and my family particularly… I denounce him and his liege and prepare for battle as the guards prepare torches to burn us out of them home. As they throw their torches into the burrow, the midwife shows us an escape route behind her hearth… We collapse the tunnel and flee into some hidden warren…

Upon reaching the central cavern of the escape route we encounter the whole “Greentallow” family waiting for us… They reveal they are agents of the Citadel of Assassins. The offer our lives for the midwife’s but we draw blades in response! The battle lines are drawn…

The young male is a considerable warrior, the father and daughter are cunning, nimble assassins, and the mother and her imp provide magic assaults… In particular her opening lightning bolt catches us in the tunnel and slants the opening of the battle squarely in the assassin’s favor! Complicating things our midwife is caught in the lightning and needs immediate help!

The Magnificent Seven spring into battle!

Reed charges the leader Rolin and the two monks begin a dance of death. Paldo the young warrior charges us, Ulfgar and I meet the charge and battle back, a whirl of blades and axe against the stout Hin warrior… Tai enters his blade song and engages the sorceress with bow, spell, and blade… Halorin our bard tends to the wounded midwife and supports our battle with his inspirational charms and hinders our foes with his cutting mockery… The last assassin rolls from fight to fight trying to take advantage of any slip ups or loss of concentration with deadly precise strikes… I catch a short sword to the gut and fall in combat, darkness takes me, only to have Halorin revive me with one of his healing charms… Halorin falls in the next turn of battle… in return, I rush to pour my last healing potion into his mouth to revive him… The tide of battle turns when Gazlowe takes advantage of his natural habitat and snipes shot after shot from the advantage of underground camouflage his svirfneblin heritage provides… Our party decisively turns the tide with a few aggressive sleep enchantments…

In a fitting form of irony The last sleeping assassins are relieved of their heads much like the poor Greentallows…

The Hin midwife assures us the warren will be safe to rest in as the hobbit’s of the Downs won’t be betray this place to the Ducal Guard… We decided to take the midwife to the Monastery of the Yellow Rose to tell document her tale…

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Autumnfyr

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