Tales of the Bloodstone Lands
Crafting - House Rules
Rules as Written
For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 25 gp, and you must expend raw materials worth half the total market value. If something you want to craft has a market value greater than 25 gp, you make progress every day in 25-gp increments until you reach the market value of the item. For example, a suit of plate armor (market value 1,500 gp) takes 60 days to craft by yourself.
Rationale for Change
More expensive items are not necessarily more difficult to craft, but require more expensive materials, and the rules as written do not take into account repairing an item or resizing a suit of armor.
Use the progress rates below for crafting anything that has more than a 250 gp value. This applies to crafting magical items as well as mundane items.
When crafting an item which has a value of less than 250 gp, progress is made in 25 gp increments per day.
When crafting an item which has a base price between 250 gp and 1,000 gp, progress is made in 50 gp increments per day.
When crafting an item which has a base price between 1,000 gp and 5,000 gp, progress is made in 100 gp increments per day.
When crafting anything with a base price between 5,000 gp and 50,000 gp, progress is made in 250 gp increments per day.
When crafting any item with a base price over 50,000 gp, progress is made in 500 gp increments a day.
Occasionally, characters find a suit of armor that doesn’t fit. The cost to refit armor of the same size (medium to medium) is 10% of the base price. The cost to refit a piece of armor one size difference is 20% of the base price of the armor. Armor cannot be refitted by more than one size category, except by magic.
The cost to repair a mundane item is one half the cost of creating the item. Use the reduced cost when determining how long it takes to repair the item. Magic Items may only be repaired by a crafter with the appropriate spells or reagents.