Downtime

In many campaigns, returning to town after an adventure is a lull in your character’s activity. You sell loot, stock up on potions, and perhaps wait around for the wizard to scribe some scrolls. However, there is much more you can do in town in between adventures—your character might want to practice with a military school, start a guild, build a temple, train a new pet, and so on. Normally you and the other PCs would have to compete for the GM’s attention so you can explain what your characters want to do and haggle over how much time that should take. With the rules presented here, what you can do with a day of downtime is clearly spelled out, allowing you to get on with your plans.

Even if you don’t want to use the rules to earn extra gold or throw your weight around in town as a business owner, there are campaign and roleplaying benefits for using the downtime system. For example, if you build or buy a house, you have a comfortable, private place to rest between adventures. By adding a few more rooms, you can easily convert a house into a base of operations for your adventuring party; it would count as “very familiar” for the purpose of your teleport spells, and if it includes an altar to your deity, you can use it as the destination for a word of recall.

The downtime system is designed to put much of the power and decision making for non-adventuring tasks in the hands of the players. These rules assume the reader is a player making decisions about what his character does during downtime. However, the GM is still in charge of the campaign and the final judge of what is possible using this system; these rules simply take much of the burden away from busy GMs, allowing them more time to work on creating adventures and other campaign issues.

Expenses
Capital

Downtime Activities

Add Spells to Your Spellbook
Buy Magic Items
Carouse
Construct Buildings
Craft Magic Items
Craft Mundane Items
Earn Capital
Earn XP
Gain Prestige
Gather Information
Heal Others
Hire Manager
Lead Your Kingdom
Perform Sacred Rites
Promote a Business
Recruit for an Organization
Research a Spell
Research Facts and Lore
Rest and Recuperate
Run a Business
Scheme for an Upcoming Adventure
Sell Magical Items
Sow Rumors
Train an Animal
Training

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Downtime

Tales of the Bloodstone Lands Autumnfyr