Tales of the Bloodstone Lands
Fiery-Eyes, The Mighty One, The High Chieftain, The Lord of Depths and Darkness, The Battle Lord
Symbol: Bloody Axe
Home Plane: Clangor in Acheron
Alignment: Lawful Evil
Portfolio: Goblinoids, War, Destruction, Rulership
Cleric Alignments: LE, NE, CE
Favored Weapon: Battleaxe
Maglubiyet controls the goblins and hobgoblins with a strong, unyielding fist, dominating the two races through visions sent to his shamans (or, in some cases, through the clan chiefs themselves). He tolerates no infringements on his power; he crushes all interlopers, and is just paranoid enough to find interlopers everywhere. If there’s one thing Maglubiyet teaches his people, it’s to be 100% out for number one.
The deity has a true passion for war and destruction. He sends his chosen on missions of devastation simply for the glory of battle — it’s up to the lesser powers to push for such things as survival and expansion of the races. Maglubiyet used to have a pair of sons as his lieutenants; however, because of the very nature of goblin life, he decided he couldn’t trust them. So he disposed of them by sending them on disastrous charges against the orcs and the dwarves. Of course, now he wishes he had minions he could trust to go on important missions.
Maglubiyet’s realm — also the home of the rest of the pantheon — is called Clangor, a society of strict hierarchy and rugged order. A creature who doesn’t keep his place is cut down faster than an orc recruit. The realm’s on one face or an iron cube of Avalas (the first layer of Acheron), and it’s a land of cold metal and hot blood. Towers and burgs rise up from the surface of the iron, but because buildings are wrecked whenever the mammoth cube crashes into another, the goblins also tunnel deep below the ground to keep from being crushed.
Maglubiyet retains a handful of baatezu advisers (including his proxy Rostorhan), though he’s always wary of treachery. Aside from the other members of his pantheon. he has few friends among the powers. He just chalks his isolation up to the demands of godhood, though it likely says more about his character than anything else — not all pantheon leaders are as shunned.
Maglubiyet is the patron god of both goblins and hobgoblins (and either race can be specialty priests or shamans and attain the same maximum level of experience). Maglubiyet is similar in many ways to Gruumsh, the orcish god; he wishes to see war waged for the glory of his people, and eternally urges them on to conflict and strife.
Maglubiyet is served by Khurgorbaeyag, goblin god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory among the goblins. Nomog-Geaya, patron deity of the hobgoblins, also pays fealty to Maglubiyet.
Maglubiyet is an unpopular deity with many gods, including those of the elves, dwarves, orcs, and others. Maglubiyet coveted the fertility portfolio of Kikanuti, the good-aligned goblinoid goddess of the desert goblins.
Maglubiyet’s favored targets for this warfare are slightly different. Whilst orcs drive ever on to virtually any new habitat they can find, goblins have a stronger affinity with underground environments. Maglubiyet wishes to see his people destroy surface races, of course, but this is for the glory of war and carnage rather than for territory. The prime enemies and competitors for the goblins are dwarves and gnomes, and these are the races Maglubiyet drives his servants to destroy whenever they find them.
Maglubiyet favors a rigid heirarchy among goblins and hobgoblins. There is an exact pecking order in tribes; each member knows who is above him and who is below him. Nonetheless, rulers rule by virtue of strength. When that wanes, they are swiftly disposed of as Maglubiyet wishes. Goblins have a natural life span of up to 50 years or so, but few of the leaders live that long.
Maglubiyet’s priesthood and shamans are of major importance to this deity. The god himself is forced to spend much of his time dealing with the eternal warring of spirits between goblins and orcs in Acheron. Unlike Gruumsh, Maglubiyet doesn’t have a number of capable second-rank intermediate gods such as Ilneval to command these troops when needs be, so he has to spend much time watching over this conflict. So, the priests are vital tools for Maglubiyet’s purposes on the Prime Material plane, and they have major influence in goblin tribes. This is just as true of shamans as it is of the much less numerous specialty priests. Shamans are sometimes tribal leaders in their own right, but much more often they are the right-hand goblin of the warrior-chief, and their role in preparing for warfare, improving the morale of their tribe, and advising the chief is considerable.
Maglubiyet is a deity who demands sacrifices from his priesthood. These are always sacrificed by beheading with an axe, and the priesthood teaches that these sacrifices yield up life-energy which Maglubiyet consumes and uses in his sacred war against the treacherous orc spirits in the Hells.
The priests and shamans of Maglubiyet were his mouthpieces on the Material Plane. They fulfilled his demands for blood sacrifices by dispatching victims with an axe. They believed that these sacrifices strengthened Maglubiyet. His clergy was almost always drawn from the goblin and hobgoblin races. The tasloi also worshiped an aspect of Maglubiyet.
Maglubiyet communed with his priests through omens. Blood flowing from the edge of an axe, abnormal behavior in worgs and wolves, and speaking directly through shamans in a trance were all ways he makes his will known across the worlds.
One thing that gives divine scholars pause is the notion that a deities’ strength is derived from the number of worshipers of that deity. If that is the case, Maglubiyet’s divine power may exceed that of many human and demihuman deities.
Maglubiyet revels in conflict and destruction and constantly pushes his followers to wage war, particularly against dwarves and gnomes. He encourages goblins to increase their numbers in order to overrun their enemies. As a paranoid god he is prone to destroy lesser goblin deities when he suspects treachery or he thinks they are becoming too powerful.
Maglubiyet’s priests are aggressive, pushy creatures who must constantly strive for rulership and influence. Those aspiring to tribal leadership are encouraged to help the current incumbents along to the next plane of existence, usually without their permission. They are war leaders from the front, and constantly stir up goblins for the purpose of war. They make regular sacrifices to Maglubiyet, at least once per month. Ideally, captured dwarves and/or gnomes should be offered up; then, any other demihumans or humans; and, failing this, other goblinoids or even hapless junior members of the cult.
Holy Days/Important Ceremonies
Maglubiyet’s holy day was the new moon and his holy weapon was the battleaxe. His goblin worshipers were sometimes referred to as the “sons of Maglubiyet.”
Major Centers of Worship
There are no centers of worship of Maglubiyet known to human and demi-human scholars, although any large community of goblins is sure to have a shrine or temple, and perhaps many priests and clerics competing to be the advisor of the local goblin king.
There are no known affiliated orders related to the church of Maglubiyet.
Some priests of Maglubiyet’s wear gray-green scale mail and conical hats and worship him in cave temples where they make sacrifices of hearts to him monthly.
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