Tales of the Bloodstone Lands
Religions of the Bloodstone Lands
Religion in the Bloodstone Lands
Three major religions dominate the worship in the Bloodstone Lands, while other faiths attract the attention of smaller groups of worshipers.
Church of the Triad
In 1358, during what was known as the Time of Troubles, the God Ilmater manifested his avatar in the Bloodstone Lands. His presence cemented the importance of the Triad in these lands. The Triad consists of Tyr, the Lord of Justice, Torm, the Champion and Ilmater, the Unbroken God. Together they represent a just and fair society with Tyr as the Lord, Torm as the champion and Ilmater as the voice of the common man.
Every city or town in Damara has a temple to the Triad, while smaller communities are served by traveling priests. Impiltur is also a center of worship for the Triad, and Churches of the Triad are found throughout that kingdom as well.
House of Nature
The House of Nature consists of the faiths of Chauntea, Silvanus and his followers Meilikki, Eldath and Shaundakul. Meilikki is served by the gods Gwaeron Windstrom and Lurue the Unicorn. Friar Dugald of the Twilight Riders was a staunch follower of Chauntea, and with his portion of the treasures liberated from the abyssal hoard of Orcus, he began construction on an enormous cathedral in Goliad, known as the Church of the Bountiful Harvest. Though its main focus is on Chauntea, the Cathedral has shrines to all of the gods in the House of Nature, and welcomes the Old Faith of the druids.
As a counterpart to the Church of the Triad, the House of Nature is better represented in the smaller villages and communities of Damara, with smaller temples or shrines in the larger cities and towns.
The Lord of Battles
Among the Nar barbarians, there is no greater god than Tempus, the Lord of Battle. While Tempus has shrines and churches in the other Bloodstone Kingdoms, he is not as well represented in the Bloodstone lands, outside of Narfell.
The All-Seeing Eye
The Church of Oghma, God of Knowledge and his court (Denier, Milil, and Gond) enjoy some popularity in the cities and towns of Damara. They have a large cathedral in Heliogabalus, and a shrine or temple in most of the provincial capitals. Other towns and villages are served by traveling priests.
The Open Spellbook
The Open Spellbook is a large temple to Mystra and her followers (Azuth, Savras and Velsharoon) located in the South End of Heliogabalus not too far from the Magician’s Guild Hall. The Gods of Magic have shrines in the larger cities and towns, but are not widely worshipped in the Bloodstone Lands.
Along the Impiltur coast, Valkur the Mighty, God of Sailors and Favorable Weather has shrines in every port. Heliogabalus is known for having a church or shrine to every god of the pantheon, and they say that the largest temple to Mask, God of Thieves, is located in the guildhall of Tightpurse, the thieves’ guild of that great city.
Surprisingly, the churches of the greater gods of evil have yet to make inroads into the Bloodstone Lands. While Bane, Cyric and Shar have small cults in some settlements, they have yet to become a major threat to the stability of the region. In their place, others have become larger threats.
The Lords of Fury
The Church of Orcus
Orcus, Demon Lord of Undeath was the driving force behind Zhengyi and his armies. His High Priest, Banak, survived Zhengyi’s downfall and now is thought to be in Vaasa, rebuilding his power. Some say Orcus himself has a desire to see Dragonsbane and his companions defeated.
Deep in the Rawlingswood, whispers of a new evil emerge. The Rotting Man, Chosen of Talona, begins to gather a circle of dark druids known as Blightlords. What this means for the region has yet to be seen.
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