Tales of the Bloodstone Lands
The phrase “Bloodstone Lands” refers to the region between the Great Glacier and Impiltur, particularly the two states of Vaasa and Damara. The whole area encompasses roughly 150,000 square miles in a roughly triangular shape, using the southern line of the Great Glacier as its northernmost boundary.
To the west, beyond the Earthspur Mountains, is the wicked land of Thar, the Moonsea, and the independent citystate of Mulmaster. To the south is Impiltur and beyond that, the Sea of Fallen Stars. To the east looms Narfell and the Great Dale.
One might assume that the nickname of this rugged region comes from the quantity of blood spilled in the area, especially in and around the Galena Mountains. There have been numerous battles with goblinkin and giantkind.
The sturdy inhabitants have also faced the relentless forces of the climate, and even fought among themselves over the years. In truth, this would make “bloodstone” an apt label.
However, the phrase refers to the uncountable mineral wealth found in the area, a deep-green chalcedony flecked with red jasper. Bloodstones were once mined throughout the Galenas and the Earthspurs, luring men here in droves. Bloodstones established Damara as a major power in the Forgotten Realms.
Geography and Ecology
The Bloodstone Lands are a cold region. Freezing winds roll down from the Great Glacier and swirl through the mountain peaks, making the long winters of Vaasa and Damara longer still. Yet though their temperature ranges are similar, the geography of these two states is vastly different.
The current year is 1373 DR (Dale Reckoning), although men and women across the Realms remember things differently, as if in a dream. Horrors such as the Death of Mystra, the Spellplague, The Aboleth Sovereignty, and others haunt peoples nightmares along with the merging of Abeir with Toril and the Sundering of the two realms.
Those steeped in Arcane Lore speak of an alternate timeline or a resetting of time itself. Certainly, there are still Dragonborn wandering the Realms, even if no one is quite sure where they came from. Strange echoes from this other timeline work themselves into the pattern of Faerun.
Notes, Clues, and Links from the Campaign
The Greater Realms
Breaking the Fourth Wall
Crafting – House Rules
Learning New Spells – All Casters
Learning New Weapon Proficiencies
Mastering a Foreign Spellbook
Renown and Piety
Training and Trainers